====== Structures ======
===== Music =====
*MusicProduction
*Practice
*Ideas
*InProgress
*FinalTouches
*Finished
*Publish
*DJSets
*Library
*Samples
*AmbiguousRoyaltySounds
*FreeUse
==== Folder structure ====
===== Photography =====
==== Folder structure ====
*Year
*Original
*Edit
==== File structure ====
Template: Date_Location_Subject(abbreviated, PubLib (Public Library))_FileVersion.Extention\\
Example: 20201105_Zele_PubLib_001.jpg\\
===== Video/3D =====
==== Folder structure ====
*Example Project
*01_Resources
*01_Client
*02_Other
*02_Preproduction
*01_Reference
*02_Moodboards
*03_Storyboards
*04_CharacterDesign
*03_Production
*Optie 001 (meer globale files)
*AE
*AI
*Optie 002 (meer unieke files)
*_Global
*_Unity
*Scene_010
*04_Publish
*20191219_v001
==== File structure ====
=== General ===
CamelCaps, geen spaties, underscores/streepjes enkel gebruiken bij opdeling filenaam.\\
Maak genoeg iteraties van je bestand, zodat je steeds een versie terug kan gaan, moest er iets mislopen.\\
=== Models ===
Export files (FBX, OBJ) hebben steeds zelfde versienummer als work file (Blender, Maya).\\
Afkortingen:
*Character: CH
*Prop: P
*Foilage: F
Template: Project_SceneNumber_Modeltype-ModelName_FileVersion.Extension\\
Example: Silver_000_CH-Nora_v001.blend\\
=== Texture Maps ===
Export files (PNG, JPG) hebben steeds zelfde versienummer als work files (Substance, Photoshop)
Afkortingen:
*Diffuse: DIFF
*Ambient Oclusion: AO
*Glossines: G
*Normal: N
*Roughness: R
*Subsurface Scattering: SSS
*Metallic: M
Template: Project_SceneNumber_TextureName_FileVersion_TextureType.Extension\\
Example: Silver_010_NoraHair_v001_DIFF.PNG\\
=== Scenes ===
The count of scenes starts from 010, models with the scene number 000 are not restricted to one scene.\\
Template: Project_SceneNumber-Description_FileVersion.Extension\\
Example: Silver_010-MudWorld_v001.blend\\
=== In 3D Software ===
Max 5 letters voor afkortingen\\
Afkortingen:
*Group: GRP
*Mesh: MESH
*Curve: CURVE
*Joint: JNT
*Light: LIGHT
*Camera: CAM
*Locator: LOC
*Controller: CTRL
*Low Poly: LP
*High Poly: HP
Template: Type_Name_PolyType\\
Example: GRP_Nora_LP\\