====== Structures ====== ===== Music ===== *MusicProduction *Practice *Ideas *InProgress *FinalTouches *Finished *Publish *DJSets *Library *Samples *AmbiguousRoyaltySounds *FreeUse ==== Folder structure ==== ===== Photography ===== ==== Folder structure ==== *Year *Original *Edit ==== File structure ==== Template: Date_Location_Subject(abbreviated, PubLib (Public Library))_FileVersion.Extention\\ Example: 20201105_Zele_PubLib_001.jpg\\ ===== Video/3D ===== ==== Folder structure ==== *Example Project *01_Resources *01_Client *02_Other *02_Preproduction *01_Reference *02_Moodboards *03_Storyboards *04_CharacterDesign *03_Production *Optie 001 (meer globale files) *AE *AI *Optie 002 (meer unieke files) *_Global *_Unity *Scene_010 *04_Publish *20191219_v001 ==== File structure ==== === General === CamelCaps, geen spaties, underscores/streepjes enkel gebruiken bij opdeling filenaam.\\ Maak genoeg iteraties van je bestand, zodat je steeds een versie terug kan gaan, moest er iets mislopen.\\ === Models === Export files (FBX, OBJ) hebben steeds zelfde versienummer als work file (Blender, Maya).\\ Afkortingen: *Character: CH *Prop: P *Foilage: F Template: Project_SceneNumber_Modeltype-ModelName_FileVersion.Extension\\ Example: Silver_000_CH-Nora_v001.blend\\ === Texture Maps === Export files (PNG, JPG) hebben steeds zelfde versienummer als work files (Substance, Photoshop) Afkortingen: *Diffuse: DIFF *Ambient Oclusion: AO *Glossines: G *Normal: N *Roughness: R *Subsurface Scattering: SSS *Metallic: M Template: Project_SceneNumber_TextureName_FileVersion_TextureType.Extension\\ Example: Silver_010_NoraHair_v001_DIFF.PNG\\ === Scenes === The count of scenes starts from 010, models with the scene number 000 are not restricted to one scene.\\ Template: Project_SceneNumber-Description_FileVersion.Extension\\ Example: Silver_010-MudWorld_v001.blend\\ === In 3D Software === Max 5 letters voor afkortingen\\ Afkortingen: *Group: GRP *Mesh: MESH *Curve: CURVE *Joint: JNT *Light: LIGHT *Camera: CAM *Locator: LOC *Controller: CTRL *Low Poly: LP *High Poly: HP Template: Type_Name_PolyType\\ Example: GRP_Nora_LP\\